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Blog Post Seven

4/26/2021

4 Comments

 
Lesson Plan Link
4 Comments
Juan Batista link
4/28/2021 09:31:02 pm

Hey Alex, I find really interesting your lesson plan. It is a great way to integrate technology in the classroom by creating technology in the classroom. I like the way that you improved your previous lesson, activating prior knowledge, to this very high LoTi level lesson. Do the students continue the lesson at home? With my lesson I want to monitor the students and the research they do.
Great job, see you in the next class!
Juan

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Alex Swan link
4/29/2021 01:22:47 pm

They can, but it's on a different network, so even though it's possible to work on the same world, I don't even attempt to try to explain how. They can log on using their school email address and see the same content. So, they can practice, and many do.

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Ashley Wolfe
4/28/2021 10:40:03 pm

Alex, your project sounds fascinating! It seems really engaging and great for all students. My fourth graders love Minecraft Education and we have slowly started using it with our lessons and projects. I am definitely ready to learn more about it! What would you say are the pros and cons of using it with students? How do you make sure they are not just playing around on it?

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Alex Swan link
4/29/2021 02:00:32 pm

Great questions.

I can honestly say that them being off task has been a very minor issue. There are commands that you possess as a teacher that you can use if they aren't doing what they are supposed to be doing. I would not let that concern stop you.

I have mentioned the pros so many times its obnoxious, so I will refrain from mentioning those again, but there are cons as well. One is summative assessments. I would like to compare notes with teachers regarding summative assessments for Minecraft Education, as well as research-based approaches and strategies. They have great formative assessment tools in-game, but I would like to see how much they are retaining long term. Another con that comes to mind immediately is that when you use gamification a lot, the students have a challenging time transitioning to other modalities. My students get to a point where they want to play Minecraft Education all the time.

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  • Introduction
  • Video Reflection
  • Resume
  • Diversity
  • Vision
  • Standards
    • Standard 1 >
      • 1.1 Shared Vision
      • 1.2 Strategic Planning
      • 1.3 Policies, Procedures, Programs, and Funding
      • 1.4 Diffusion of Innovations and Change
    • Standard 2 >
      • 2.1 Content Standards and Student Technology Standards
      • 2.2 Research-Based Learner-Centered Strategies
      • 2.3 Authentic Learning
      • 2.4 Higher Order Thinking Skills
      • 2.5 Differentiation
      • 2.6 Instructional Design
      • 2.7 Assessment
      • 2.8 Data Analysis
    • Standard 3 >
      • 3.1 Classroom Management and Collaborative Learning
      • 3.2 Managing Digital Tools and Resources
      • 3.3 Online and Blended Learning
      • 3.4 Adaptive and Assistive Technology
      • 3.5 Basic Troubleshooting
      • 3.6 Selecting and Evaluating Digital Tools and Resources
      • 3.7 Communication and Collaboration
    • Standard 4 >
      • 4.1 Digital Equity
      • 4.2 Safe, Healthy, Legal, and Ethical Use
      • 4.3 Diversity, Cultural Understanding, and Global Awareness
    • Standard 5 >
      • 5.1 Needs Assessment
      • 5.2 Professional Learning
      • 5.3 Program Evaluation
    • Standard 6 >
      • 6.1 Continuous Learning
      • 6.2 Reflection
      • 6.3 Field Experiences
  • Field Experiences
  • Blog
  • ITEC-7430
  • Capstone
  • Introduction
  • Video Reflection
  • Resume
  • Diversity
  • Vision
  • Standards
    • Standard 1 >
      • 1.1 Shared Vision
      • 1.2 Strategic Planning
      • 1.3 Policies, Procedures, Programs, and Funding
      • 1.4 Diffusion of Innovations and Change
    • Standard 2 >
      • 2.1 Content Standards and Student Technology Standards
      • 2.2 Research-Based Learner-Centered Strategies
      • 2.3 Authentic Learning
      • 2.4 Higher Order Thinking Skills
      • 2.5 Differentiation
      • 2.6 Instructional Design
      • 2.7 Assessment
      • 2.8 Data Analysis
    • Standard 3 >
      • 3.1 Classroom Management and Collaborative Learning
      • 3.2 Managing Digital Tools and Resources
      • 3.3 Online and Blended Learning
      • 3.4 Adaptive and Assistive Technology
      • 3.5 Basic Troubleshooting
      • 3.6 Selecting and Evaluating Digital Tools and Resources
      • 3.7 Communication and Collaboration
    • Standard 4 >
      • 4.1 Digital Equity
      • 4.2 Safe, Healthy, Legal, and Ethical Use
      • 4.3 Diversity, Cultural Understanding, and Global Awareness
    • Standard 5 >
      • 5.1 Needs Assessment
      • 5.2 Professional Learning
      • 5.3 Program Evaluation
    • Standard 6 >
      • 6.1 Continuous Learning
      • 6.2 Reflection
      • 6.3 Field Experiences
  • Field Experiences
  • Blog
  • ITEC-7430
  • Capstone